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Game Designer – Voxel Assets & Visual Design

Teams Squared · United States · posted today ago

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Listing supplied by Himalayas. 101 Careers did not originate this post and applications are handled by the employer.

About this role

This is a remote position.

We are seeking a Game Designer with a creative eye and strong experience in 3D asset creation to design visual assets for a voxel-based game. This role is ideal for candidates who are passionate about stylized visuals and crafting coherent, block-style environments (similar to Minecraft), while collaborating with developers to ensure seamless integration with a custom-built game engine.


Requirements

  • Strong creative background in 3D design, digital art, or game asset development.

  • Proficiency in Blender or similar 3D modeling tools.

  • Understanding of core concepts such as textures, materials, UV mapping, and low-poly/voxel design techniques.

  • Ability to adapt creative output to technical constraints, such as poly count, memory usage, and performance.

  • Demonstrated ability to maintain visual consistency and style cohesion across game assets.

  • Strong attention to detail and responsiveness to iterative feedback.

  • Comfortable collaborating across disciplines in a remote team environment.


  • Benefits

    If you are excited by voxel art, custom workflows, and the intersection of design and development, we’d love to hear from you.

    Note: Only shortlisted candidates will be contacted for further discussions.

    Teams Squared is an equal opportunity employer, valuing diversity and inclusivity.


    Originally posted on Himalayas

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    Game Designer – Voxel Assets & Visual Design at Teams Squared — Remote | 101 Careers